
Creating realistic landscapes for video games and cinematic environments has traditionally been a time-consuming and labor-intensive process. In industries where realism and scale matter (such as open-world games, VR simulations, and CGI-heavy films) terrain creation often involves:
Manual CAD & DTM Data Processing: Raw survey and CAD files frequently contain overlapping curves, noisy elevation data, and inconsistencies that require extensive cleanup.
Slow Iteration Cycles: Making adjustments to landscapes manually can take days or weeks, especially when refining topology, water features, and vegetation placement.
Integration Challenges: Ensuring that landscape geometry is optimized for game engines like Unity and Unreal Engine requires additional steps for polygon reduction, texture blending, and physics interactions.
Lack of Scalability: Traditional methods make it difficult to rapidly generate variations of terrain or adjust layouts without starting over.
For large-scale environments, this inefficiency slows production pipelines, increases costs, and limits creative flexibility. To address these challenges, procedural tools have become an essential solution, allowing for faster, automated, and scalable terrain generation.
Project Overview
Peganum collaborated with GOLF+ to develop a procedural tool that fully automates golf course landscape generation using DTM and CAD data. With this tool, an entire golf course can be generated in less than ten minutes, a major leap from traditional methods that could take weeks.
The first prototype of the tool was developed in just three days, and over the next year, continuous improvements have added new features, making the system more robust, efficient, and adaptable for different course designs.
This case study explores how Peganum used procedural workflows to optimize golf course creation, ensuring seamless game engine integration, reducing manual labor, and enhancing scalability.
Challenges Before Procedural Automation
Before implementing this solution, Golf Plus faced several challenges in their golf course creation pipeline:
Complex Data Handling: Raw CAD (DWG) and terrain models often contained overlapping curves, unoptimized geometry, and inconsistent elevation data, making them difficult to work with in Houdini and game engines.
Slow Iterations: Creating and refining golf courses manually was a time-intensive process, limiting the ability to quickly test different course layouts.
Water Bodies: Ensuring that lakes, ponds, and rivers followed the terrain contours required manual adjustments and was prone to errors.
Game Engine Optimization: The final geometry needed to be lightweight and structured correctly for rendering and physics interactions in Unity.
These bottlenecks slowed down the production pipeline and made it difficult to efficiently iterate on course designs.
The Procedural Solution
To overcome these challenges, Peganum developed a custom Houdini toolset that automated key processes, enabling rapid and efficient golf course generation. The tool’s capabilities include:
Automated CAD & Terrain Data Processing: Handles the DTM data, cleans up overlapping curves, and resamples data for better accuracy and control.
Rapid Golf Course Generation: A fully procedural workflow that generates an entire golf course in less than ten minutes, making iteration very quick.
Water Body Simulation: Detects terrain depressions and automatically generates lakes and ponds that integrate naturally into the landscape.
OBJ Import for Additional Geometry: Allows seamless integration of custom sculpted terrains and curve data.
Optimized Mesh Output: Ensures lightweight geometry with correct attributes for efficient rendering and physics in Unity.