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Projects


GOLF +
Creating realistic landscapes for video games and cinematic environments has traditionally been a time-consuming and labor-intensive...


Hyperspace Poetics
"Hyperspace Poetics" is a personal project, an attempt to revive the ancient sacred arts through technology. Each culture has its own...


EA Sports
Procedural tools for PGA Tour The need for procedural content creation for games is increasing more than ever. The is the result of...


Houzz
Procedural Home Decorations One of the features of the mobile application of Houzz is "View in my room". This features enables the users...


Houdini Doodles
Just having fun with Houdini, math and programming...


Mandalini
Mandalini (Mandala + Houdini) is a personal project which generates procedural Mandalas in SideFX Houdini using VEX (Houdini's embedded...


Ocean shader with HLSL
A test with HLSL shaders in Maya based on Gerstner Waves.


Space Colonization Growth Algorithm
An experiment with Space Colonization Algorithm with variable source consumption radius. Other examples with different metrics and shapes.


Grey Scott's Reaction Diffusion
A simulation of Grey Scott's Reaction Diffusion on a sphere in Houdini, written in VEX and rendered with Mantra. I used point clouds in...


Tron Rings
Playing with VEX in Houdini You can download the scene here


Playing with Python in Maya
Some examples of using Python in Maya


Study on MEL and Renderman
Studying RSL (Renderman Shading Language) and MEL (Maya Embedded Language)


Houdini Works
Some works in Houdini
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